Call of Duty (COD) Warzone 2 Guns And Weapons List And MW2 Gunsmith 2.0 Explained

Call of Duty (COD) Warzone 2 Guns And Weapons List And MW2 Gunsmith 2.0 Explained

Call of Duty (COD) Warzone 2 is all set for a November release with developers recently revealing some of the guns and weapons list along with details for the MW2 Gunsmith 2.0.

September has so far been an exciting month for Call of Duty fans. The COD Modern Warfare 2 early access beta for PlayStation users started yesterday, while Xbox and PC gamers will also get to start in less than a week.

Call of Duty (COD) Warzone 2 Guns And Weapons Full List And MW2 Gunsmith 2.0 Explained

Now, COD Warzone 2 is also set for release and Activision has recently revealed its guns and weapons list.

COD Warzone 2 Guns And Weapons List

Given below is the list of confirmed guns and weapons list for Call of Duty COD Modern Warfare 2 and Warzone 2:

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  • M4
  • M16
  • 556 Icarus LMG
  • FTAC Recon Battle Rifle
  • FS5 Hurricane SMG
  • RPG-7
  • Lockwood MK2
  • FJX Cinder
  • Lachmann-556
  • Lachmann-762
  • Lachmann SMG
  • Kastov-74U
  • TAQ-56
  • Fennec 45
  • Expedite 12
  • RAPP H
  • Sakin MG38
  • LM-S
  • Lockwood MK2
  • Signal 50

Given below is another list of weapons that have appeared in MW2 promotional material, but are not yet confirmed:

  • Intervention Bolt Action Sniper
  • Sakin 9
  • JOKR
  • LMP
  • Bruen MK9

All the weapons and guns listed above will be shared across Modern Warfare 2 and Warzone 2.

Gunsmith 2.0 Explained

The recent COD Next event revealed Gunsmith 2.0 features for Call of Duty Modern Warfare 2 and Warzone 2.

The first version of Gunsmith began in MW and was ported to Activision’s battle royale as well as Vanguard. Now, developers have further enhanced it to offer more customisation.

Given below is a list of everything that Activision shared on their website:

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In Modern Warfare (2019), every weapon was a separate family within Gunsmith. Now weapons are grouped into “Platforms”, allowing for complete control over the weaponry you bring into matches, based on your preferred playstyle.

Check out how they work:

  • Rank up to receive every base Weapons Platform.
  • The first weapon unlocked on a Platform is known by its Receiver.
  • The Receiver is an attachment. Think of it as the core of the weapon that determines its primary use and strengths.
  • Unlock more Receivers as you progress to access additional weapons within a Platform.
  • Change a Receiver, and you completely alter the weapon; it’s considered a “new” weapon when building a Loadout but still lives within the same Weapons Platform.
  • A Weapons Platform to try in the Open Beta is the M4. Here you unlock the base M4 AR, as well as four additional Receivers. You can change the style and scope of your armament completely:
  • The four additional M4 Receivers are the M16, the 556 Icarus LMG, the FTac Racon Battle Rifle, and FSS Hurricane SMG.
  • Change the Receiver to build a weapon with different capabilities (an Automatic Rifle, Light Machine Gun, Battle Rifle, or Submachine Gun in the previous example).
  • This results in you building out the perfect weapon for a multitude of play styles.

Weapons Platform and Universal Attachments

Once gamers have picked their weapons they can start leveling it up, and augment it via two “pools” of attachments:

  • Weapons Platform Attachments: These are attachments usable only within the Weapons Platform. The core one is the Receiver. Expect barrels, magazines, stocks, and rear grips within this attachment subcategory.
  • Universal Attachments: These are attachments usable across all Weapons Platforms, and examples include muzzles, underbarrels, ammunition, lasers, and optics.

Weapons use a mixture of Weapons Platform and Universal Attachments. After unlocking a Platform Attachment, it will become usable across the Weapons Platform.

Whereas unlocking a Universal Attachment will make it usable across the entire Gunsmith (for weapons that use the attachment).

Gamers only need to unlock it once in any of the modes, as cross-progression of weapon inventories will be active.

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